The Editor
Attributes
Reminder: Hover your mouse over almost any input, field, selectionbox or button in the Editor to receive tooltips and examples.
Table of contents
The Attribute Creator allows you to create Offensive and Defensive attributes, or Hidden Attributes. You can read up on how they work here.
In this example we create a new Attribute called 'Holy'. This means we can have 'Holy Damage' and 'Holy Resistance'.
Apart from the unique ID you have to give it, you also have to specify the in-game name, and give the Attack- and Defensive-values a description, which will also be visible in-game.
And that is about it! By itself this won't do anything though. For it to be useful, you need to use this attribute in Items, Abilities and Effects.
A hidden Attribute is not shown in the player character screen, but it can show up in the player buffs, when hovering a portrait.
Hidden Attributes can be used for very specific purposes. They can be checked against with Requirements and Events, but can also be used in certain Abilities.
In the example on the left, we created the 'Sanity' attribute. Certain actions can decrease this attribute while other increase it. And checks inside of Events can then do something according to the current value of the player character(s).
If you are following the Guide, continue with Skills.