The Editor
Introduction
Table of contents
The Adventures of Conquest Editor is a built-in modding tool. It is the very same tool that is used to create vanilla content. As such, the Editor is quite powerful.
The Editor is part of the game engine, you don't need to download is separately. On the Setup page it is explained how to start it, and what testing tools you can use to quickly test your mods.
The Editor allows for Coop-modding, meaning that multiple people can work on the same mod, and their individual parts can get merged into one.
The modding system is safe. When working on your Mod, all the changes you make will only affect your Mod.
You will see all contents from the vanilla game (or any Mods you track), but you can't 'break' those other contents. All edits you make will only be effective as long as your own Mod is active. You cannot delete anything from the vanilla game or other Mods, you can only override it, by editing those contents and being later in the load order.
In a nutshell: When working on your own Mod, you cannot accidentally break or delete vanilla content, and you cannot break or delete content from other mods.
If your Mod adds new content to the game, and you then disable or delete the mod folder, the content will simply disappear from your save file. Everything remains playable.
Yes, everything your Mod does will be available in your existing save files. You don't have to start a new game for most purposes.
For most cases, the mod that is loaded last will win. Imagine there are 3 different mods, and each adds an Item called 'item_rusty_sword'. The 1st mod's version will be replaced by the 2nd mod's version, and this will be replaced by the 3rd. So whatever is later in the load order will appear in the game.
There is one special case though: Maps from the vanilla game work more granular. Multiple mods can make changes to the same Map, and all of them will appear, as long as those changes are on different map tiles.
Yes! You have to restart the game to see your changes applied, but you can leave the Editor open at all times. Just give the Editor enough time to save all changes to your mod folder before you run the game.
Yes, you can create mods and then share them with anyone you want. Mods are inside their own directories, and as long as the contents of your mod directory don't contain anything illegal or copyrighted, you can do with them what you want.
If you are following the Guide, continue with the Setup.