Adventures of Conquest
Installing Mods






Table of contents
Adventures of Conquest is built from the ground up to support Mods, and it comes with its own easy-to-use Modding Tools.
Modding Adventures of Conquest works very similar to modding games like Skyrim or Fallout:
Installing a mod is very easy. Simply place the mod into the 'mods'-directory, where the game is installed.
The 'mods'-directory is created automatically when starting the game. So if you don't see it yet, start the game at least once.
The mod itself should also just be a directory. If it comes zipped (.zip, .rar, .7zip etc.) then unzip it first.
You can check inside of the mods own directory, and should find three additional folders: "datafiles", "gfx" & "sfx". If you see these, then it is indeed a working mod.
You can rename the mod directories without any negative impact. It won't break the mod or it's dependencies.
Renaming the mods you downloaded may help you sort them better. E.g. you could add the prefix 'items_' to mod directories that add new items to the game.
The only thing you may need to keep in mind, is the Load Order and Mod Disabling. More on that below.
Installing a mod as described above should work fine in most cases, with no additional changes needed. However, there may also be cases in which you want to control which mod is loaded first, second, third etc.
An example: The vanilla game contains an item called 'Adventurer's short sword". You install two mods, and each one changes the item name. Which mod will win, and what item name is displayed? Always the mod that is loaded last. The later mod overrides the previous mod.
Inside the 'mods'-directory, you will find a file called 'loadorder.txt'. Open this file with a text editor. You will find all the mods in there in a default order (they are added when the game is started). You can also write them in there yourself. Don't forget to save after you made your changes.
What counts is the name of the mod's directory. If you renamed it, use the new name you gave it.
Sometimes you want to disable a certain mod, but you don't want to delete it from your 'mods'-folder. Perhaps you are trying out a bunch of mod combinations and want to swap things out quickly.
To disable a mod, open the 'disabledMods.txt'-file inside the 'mods'-directory with a text editor. Then simply write the name of the mod in a new line. Don't forget to save after you made your changes.
What counts is the name of the mod's directory. If you renamed it, use the new name you gave it.
When you start the game, the mod will simply not be loaded.
Adventures of Conquest allows for mods of mods. Even mods of mods of mods (and beyond), if you somehow want that.
Imagine the following case: Modder 1 creates a complete game overhaul mod, overriding all the vanilla content.
Modder 2 creates a few new weapons for this overhaul, as its own mod.
Loading these is very simple. Just have both in your 'mods'-directory, and make sure your 'loadorder.txt' loads the overhaul mod first, and the new weapons mod after.
Very efficient, and the mod files of the first mod aren't touched. Can't break anything.