The Editor
Setting up your Mod Files
Table of contents
There are two ways to create your Mod Folder. The easiest is to simply start up the Editor with the Shortcut you made earlier (see Setup), then click on 'New' and give your Mod Folder a name. Alternatively you can create the folder by hand:
Loading your Mod in the Editor for the first time will create the necessary folder structure inside your Mod Folder. If you look inside, there will be a 'gfx', 'sfx' and 'datafiles' directory.
This structure mimicks that of the game master files (the vanilla game), which is inside the data folder. This knowledge is important if you plan to do any texture or audio replacements for the vanilla game (including the UI and the font).
Important: Never make any changes to the 'data'-folder itself. Everything you do is always done in your own mod folder.
The folders 'Datafiles', 'Gfx' and 'Sfx' will contain your mod data, textures and audio. The latter two are explained in more detail in Textures and Audio.
You don't need to go into the datafiles folder, as all the files in there are managed via the Editor.
If you are following the Guide, continue with Textures and Audio.